Despite the fact that we still do not have flying cars, sometimes Science Fiction prefigures reality. A popular Science Fiction novel, Ender’s Game, written in 1985, prefigured several aspects of Agile methodologies, especially Scrum.
The movie exposed Ender’s journey to millions more people than the book did, and retained some of the book’s more intriguing features, while (thankfully) toning down some of the more disturbing aspects.
If you’ve read the book or seen the movie, you may be have noticed that Orson Scott Card somehow prefigured several aspects of Agile Scrum methodology, including short cycles, autonomous teams, and individual creativity.
Soon after the movie came out, I wrote an article about that for a client. The article was never used, but, I no longer have a contract with that client, so I feel good about publishing it here – even if most people’s memory of the movie is a little faded by now.
Maybe you can incorporate a movie viewing into your next Agile training sequence?
Have a great season, all,